Configuration.BronxRelated.Farms.FarmBank = true Configuration.BronxRelated.Farms.FarmHouses = true print("[watch] your build: farms ON") local LP = game:GetService("Players").LocalPlayer local function Bag() return LP.Character and (LP.Character:FindFirstChild("DuffelBag") or LP.Backpack:FindFirstChild("DuffelBag")) end for i = 1, 24 do local D = workspace.vault:FindFirstChild("door") local leaf, op, cl = D:FindFirstChild("metaldoor"), D:FindFirstChild("metaldoorOpen"), D:FindFirstChild("metalDoorClosed") local dO, dC = (leaf.Position - op.Position).Magnitude, (leaf.Position - cl.Position).Magnitude local b = Bag() local c4 = LP.Character:FindFirstChild("C4") or LP.Backpack:FindFirstChild("C4") local hp = LP.Character and LP.Character:FindFirstChildOfClass("Humanoid") local wood = workspace.HouseRobb.WoodenDoor:FindFirstChild("TakeMoney") print(string.format("[watch] t=%3ds hp=%s money=%d filthy=%d c4=%s blown=%s bag=%s woodLoot=%s", i * 6, hp and math.floor(hp.Health) or "?", LP.stored.Money.Value, LP.stored.FilthyStack.Value, c4 and "yes" or "no", tostring(dO < dC), b and ("gold=" .. b.gold.Value) or "none", tostring(wood ~= nil))) task.wait(6) end Configuration.BronxRelated.Farms.FarmBank = false Configuration.BronxRelated.Farms.FarmHouses = false print("[watch] end")