Configuration.BronxRelated.Farms.FarmBank = true Configuration.BronxRelated.Farms.FarmHouses = true print("[watch] house+bank farms ON") local LP = game:GetService("Players").LocalPlayer local function Bag() return LP.Character and (LP.Character:FindFirstChild("DuffelBag") or LP.Backpack:FindFirstChild("DuffelBag")) end for i = 1, 40 do local b = Bag() local door = workspace.vault.door local rp = door.robPrompt.ProximityPrompt local woodMoney = workspace.HouseRobb.WoodenDoor:FindFirstChild("TakeMoney") local hardMoney = workspace.HouseRobb.HardDoor:FindFirstChild("TakeMoney") local woodPrompt = workspace.HouseRobb.WoodenDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true) local hardPrompt = workspace.HouseRobb.HardDoor.Door:FindFirstChildWhichIsA("ProximityPrompt", true) print(string.format("[watch] t=%3ds money=%d filthy=%d bag=%s gold=%s | vault=%s | woodDoor=%s woodLoot=%s | hardDoor=%s hardLoot=%s", i * 5, LP.stored.Money.Value, LP.stored.FilthyStack.Value, b and "yes" or "no", b and tostring(b.gold.Value) or "-", tostring(rp.Enabled), tostring(woodPrompt and woodPrompt.Enabled), tostring(woodMoney ~= nil), tostring(hardPrompt and hardPrompt.Enabled), tostring(hardMoney ~= nil))) task.wait(5) end print("[watch] done")