-- ModuleScript Settings (via bytefall decompiler) -- Decompiled using ByteFall -- discord.gg/pHTnqmmWzk local replicatedStorage: ReplicatedStorage = game:GetService("ReplicatedStorage") require(replicatedStorage.Modules.TypeModules.Types) return { Name = "Serbu Shotgun", BulletType = "12 Gauge", Ammo = 4, Bullets = 6, FireRate = 425, GunType = 0, ReloadType = 2, Mode = "Pump-Action", FireModes = { ChangeFiremode = false, Semi = true, Burst = false, Auto = false, Explosive = false }, Weight = 1.8, EffectiveRange = 35, VRecoil = 40, HRecoil = 18, AimRecover = 0.9, RecoilPunch = 7, VPunchBase = 31, HPunchBase = 23, DPunchBase = 1, AimRecoilReduction = 1, PunchRecover = 0.7, RecoilPower = 3, RecoilPowerStepAmount = 1, MinSpread = 3, MaxSpread = 12, AimInaccuracyStepAmount = 15, WalkMultiplier = 0, SwayBase = 0.25, MaxSway = 2, AimZ = 0.4, LimbsDamage = 15, TorsoDamage = 20, HeadDamage = 110, PlankAmount = 3, DamagePerPlank = 2 }