-- ModuleScript Settings (via bytefall decompiler) -- Decompiled using ByteFall -- discord.gg/pHTnqmmWzk local replicatedStorage: ReplicatedStorage = game:GetService("ReplicatedStorage") require(replicatedStorage.Modules.TypeModules.Types) return { Name = "M4A1", BulletType = "5.56x45mm NATO", Ammo = 30, Bullets = 1, FireRate = 730, GunType = 1, ReloadType = 1, Mode = "Auto", FireModes = { ChangeFiremode = false, Semi = false, Burst = false, Auto = true, Explosive = false }, Weight = 3.52, EffectiveRange = 1000, VRecoil = 23, HRecoil = 4, AimRecover = 0.65, RecoilPunch = 0.75, VPunchBase = 3.75, HPunchBase = 1.5, DPunchBase = 1, AimRecoilReduction = 5, PunchRecover = 0.5, RecoilPower = 0.75, RecoilPowerStepAmount = 0.25, MinSpread = 0, MaxSpread = 6, AimInaccuracyStepAmount = 1, WalkMultiplier = 0, SwayBase = 0.25, MaxSway = 1.5, AimZ = 0.4, LimbsDamage = 20, TorsoDamage = 43, HeadDamage = 110, PlankAmount = 1, DamagePerPlank = 2 }