local frag = getgenv().fragESP local out = {} local cam = workspace.CurrentCamera local old = cam.CameraType cam.CameraType = Enum.CameraType.Scriptable local target for _, p in ipairs(game:GetService("Players"):GetChildren()) do if p ~= game:GetService("Players").LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then target = p end end if target then cam.CFrame = CFrame.lookAt(target.Character.HumanoidRootPart.Position + Vector3.new(0, 3, 20), target.Character.HumanoidRootPart.Position) end task.wait(0.5) -- structure and counts local sets = 0 for plrd, set in pairs(frag.holder:GetChildren()) do end for _, v in ipairs(frag.holder:GetChildren()) do if v.Name == "LeftTop" then sets += 1 end end out[#out+1] = "element sets (one per player): " .. sets .. " | children: " .. #frag.holder:GetChildren() -- esp still working: boxes visible for on-screen players local vis = 0 for _, v in ipairs(frag.holder:GetChildren()) do if v.Name == "LeftTop" and v.Visible then vis += 1 end end out[#out+1] = "visible boxes right now: " .. vis -- frame cost probe: time 200 UpdateSet calls worth of work via measuring heartbeat delta before/after? use fps local function measure(seconds) local frames, t0 = 0, tick() local conn conn = game:GetService("RunService").Heartbeat:Connect(function() frames += 1 end) task.wait(seconds) conn:Disconnect() return frames / (tick() - t0) end local a = measure(1.5) local b = measure(1.5) out[#out+1] = string.format("fps samples: %.1f / %.1f (player count %d)", a, b, #game:GetService("Players"):GetChildren()) -- extents helper still functional and cached local ext1 = frag.BodyExtents(target.Character) local ext2 = frag.BodyExtents(target.Character) out[#out+1] = "body extents: " .. tostring(ext1 and string.format("height %.2f", ext1.top.Y - ext1.bottom.Y)) .. " | second call ok: " .. tostring(ext2 ~= nil) cam.CameraType = old print("RESULTS: " .. table.concat(out, "\n"))