local lib = getgenv().Library local cfg = Configuration local out = {} local silent, aimlock, mode = lib.Registry["Enable Silent Aim"], lib.Registry["Enable Aim Lock"], lib.Registry["Aim Mode"] local cam = workspace.CurrentCamera local old = cam.CameraType cam.CameraType = Enum.CameraType.Scriptable local target for _, p in ipairs(game:GetService("Players"):GetChildren()) do if p ~= game:GetService("Players").LocalPlayer and p.Character and p.Character:FindFirstChild("Head") and p.Character:FindFirstChild("HumanoidRootPart") then target = p end end local pos = target.Character.HumanoidRootPart.Position cam.CFrame = CFrame.lookAt(pos + Vector3.new(0, 3, 24), pos) task.wait(0.5) local function state(tag) task.wait(0.45) table.insert(out, string.format("%-16s mode=%s silent=%s aimlock=%s target=%s", tag, tostring(cfg.TargetRelated["Aim Mode"]), tostring(cfg.SilentAimRelated["Silent Aim Enabled"]), tostring(cfg.SilentAimRelated["Aim Lock Enabled"]), tostring(cfg.TargetRelated["Current Target"] and cfg.TargetRelated["Current Target"].Name))) end mode.Set("Silent Aim"); state("start") silent.Set(true); state("arm silent") aimlock.Set(true); state("arm aimlock") aimlock.Set(false); state("disarm aimlock") silent.Set(true); state("arm silent again") silent.Set(false); state("disarm silent") cam.CameraType = old print("RESULTS: " .. table.concat(out, "\n"))