local lib = getgenv().Library local cfg = Configuration local out = {} -- section layout for _, tab in ipairs(lib.Open.AllTabs) do for _, st in ipairs(tab.SubTabs) do if tab.Title == "Combat" then local cols = {} for _, col in ipairs({st.LeftCol, st.RightCol}) do local list = {} for _, sec in ipairs(col:GetChildren()) do if sec:IsA("Frame") and sec.Name:sub(1, 8) == "Section_" then table.insert(list, sec.Name:sub(9)) end end table.insert(cols, table.concat(list, " + ")) end table.insert(out, "[" .. st.Title .. "] L: " .. cols[1] .. " | R: " .. cols[2]) end end end for _, n in ipairs({"Enable Target HUD", "HUD Name", "HUD Health", "HUD Distance", "HUD Held Item", "HUD Icon", "HUD Bar", "HUD Scale"}) do local e = lib.Registry[n] table.insert(out, "control " .. n .. ": " .. (e and ("ok (" .. tostring(e.Get()) .. ")") or "MISSING")) end -- enable with a live target local cam = workspace.CurrentCamera local old = cam.CameraType cam.CameraType = Enum.CameraType.Scriptable local target for _, p in ipairs(game:GetService("Players"):GetChildren()) do if p ~= game:GetService("Players").LocalPlayer and p.Character and p.Character:FindFirstChild("Head") and p.Character:FindFirstChild("HumanoidRootPart") then target = p end end local pos = target.Character.HumanoidRootPart.Position cam.CFrame = CFrame.lookAt(pos + Vector3.new(0, 3, 24), pos) lib.Registry["Enable Silent Aim"].Set(true) lib.Registry["Enable Target HUD"].Set(true) task.wait(0.6) local hud = lib.TargetHUD if hud then local card = hud.Card local function vis(n) local c = card:FindFirstChild(n, true); return c and c.Visible end table.insert(out, string.format("hud visible=%s name='%s' health='%s' dist='%s' tool='%s' avatar=%s bar=%s size=%dx%d", tostring(hud.Gui.Enabled), hud.NameLbl.Text, hud.HealthLbl.Text, hud.DistanceLbl.Text, hud.ToolLbl.Text, tostring(hud.AvatarWrap.Visible), tostring(hud.BarWrap.Visible), card.AbsoluteSize.X, card.AbsoluteSize.Y)) lib.Registry["HUD Held Item"].Set(false); lib.Registry["HUD Icon"].Set(false); lib.Registry["HUD Bar"].Set(false) task.wait(0.4) table.insert(out, string.format("after hiding 3 parts -> tool vis=%s avatar=%s bar=%s size=%dx%d", tostring(hud.ToolLbl.Visible), tostring(hud.AvatarWrap.Visible), tostring(hud.BarWrap.Visible), card.AbsoluteSize.X, card.AbsoluteSize.Y)) lib.Registry["HUD Scale"].Set(150); task.wait(0.3) local scaler = hud.Gui:FindFirstChildOfClass("UIScale") table.insert(out, "scale slider 150 -> uiscale " .. tostring(scaler and scaler.Scale)) lib.Registry["HUD Scale"].Set(100) lib.Registry["HUD Held Item"].Set(true); lib.Registry["HUD Icon"].Set(true); lib.Registry["HUD Bar"].Set(true) lib.Registry["Enable Target HUD"].Set(false); task.wait(0.4) table.insert(out, "hud disabled -> gui enabled: " .. tostring(hud.Gui.Enabled)) end lib.Registry["Enable Silent Aim"].Set(false) cam.CameraType = old print("RESULTS: " .. table.concat(out, "\n"))