local lib = getgenv().Library local cfg = Configuration local cam = workspace.CurrentCamera local out = {} local old = cam.CameraType cam.CameraType = Enum.CameraType.Scriptable local target for _, p in ipairs(game:GetService("Players"):GetChildren()) do if p ~= game:GetService("Players").LocalPlayer and p.Character and p.Character:FindFirstChild("Head") and p.Character:FindFirstChild("HumanoidRootPart") then target = p end end local pos = target.Character.HumanoidRootPart.Position cam.CFrame = CFrame.lookAt(pos + Vector3.new(0, 3, 24), pos) task.wait(0.6) cfg.SilentAimRelated["Silent Aim Enabled"] = true; task.wait(0.4) table.insert(out, "silent aim only -> " .. tostring(cfg.TargetRelated["Current Target"] and cfg.TargetRelated["Current Target"].Name) .. " / " .. tostring(cfg.TargetRelated["Current Target Hitpart"] and cfg.TargetRelated["Current Target Hitpart"].Name)) cfg.SilentAimRelated["Silent Aim Enabled"] = false; task.wait(0.4) table.insert(out, "all off -> cleared: " .. tostring(cfg.TargetRelated["Current Target"] == nil)) cfg.SilentAimRelated["Aim Lock Enabled"] = true; task.wait(0.4) table.insert(out, "aim lock only -> " .. tostring(cfg.TargetRelated["Current Target"] and cfg.TargetRelated["Current Target"].Name)) cfg.TargetRelated["Enable FOV"] = true cfg.TargetRelated["FOV Circle Radius"] = 40 task.wait(0.5) table.insert(out, "fov on (40px from 880,917 mouse) -> " .. tostring(cfg.TargetRelated["Current Target"] == nil and "no target (expected, circle far from target)" or "target found")) cfg.TargetRelated["Enable FOV"] = false; task.wait(0.4) table.insert(out, "fov off again -> " .. tostring(cfg.TargetRelated["Current Target"] ~= nil)) cfg.SilentAimRelated["Aim Lock Enabled"] = false cam.CameraType = old print("RESULTS: " .. table.concat(out, " | "))