local Lib = getgenv().Library local W = Lib.CurrentWindow local Main = W.Items["MainFrame"].Instance local Count, Glows, Shadows = 0, 0, 0 for _, Item in ipairs(Main:GetDescendants()) do if Item:IsA("ImageLabel") and Item.Image == "rbxassetid://112971167999062" then Count += 1 if Item.ImageColor3.R > 0.5 and Item.ImageColor3.G > 0.2 and Item.ImageColor3.B < 0.3 then Glows += 1 else Shadows += 1 end end end print("[depth] shadow/glow layers in the window: " .. Count .. " (black " .. Shadows .. ", accent " .. Glows .. ")") -- overlay panels too local OverlayCount = 0 for _, Item in ipairs(Lib.OverlayHolder.Instance:GetDescendants()) do if Item:IsA("ImageLabel") and Item.Image == "rbxassetid://112971167999062" then OverlayCount += 1 end end print("[depth] shadow layers in the overlay (watermark/keybinds/esp): " .. OverlayCount) -- key elements report local function Report(Name, Item) if Item then local S = 0 for _, Kid in ipairs(Item:GetChildren()) do if Kid:IsA("ImageLabel") and Kid.Image == "rbxassetid://112971167999062" then S += 1 end end print(" " .. Name .. ": shadow children=" .. S) end end Lib.SetFlags["AimEnable"](true) task.wait(0.5) local Options = 0 for _, Item in ipairs(Main:GetDescendants()) do if Item:IsA("TextButton") and Item.AbsoluteSize.Y == 26 and Item:FindFirstChildOfClass("Frame") then Report("toggle row", Item) break end end for _, Item in ipairs(Main:GetDescendants()) do if Item:IsA("TextButton") and Item.AbsoluteSize.Y == 36 and Item:FindFirstChildOfClass("UICorner") then Options += 1 Report("button " .. Options, Item) if Options >= 2 then break end end end for _, Item in ipairs(Main:GetDescendants()) do if Item:IsA("Frame") and Item.ClipsDescendants == false and Item.AbsoluteSize.X > 200 and Item.AbsoluteSize.Y > 120 and Item:FindFirstChildOfClass("UICorner") then Report("section card", Item) break end end