local C = getgenv().CorruptCombat local LP = game:GetService("Players").LocalPlayer local UIS = game:GetService("UserInputService") print("[s] before:", tostring(UIS.MouseBehavior)) local Killed, Failed, Skipped = 0, 0, 0 for _, plr in ipairs(game:GetService("Players"):GetPlayers()) do if plr ~= LP then local Ok = C.Target(plr) if not Ok then Skipped = Skipped + 1 else local Got = C.Kill(plr, { Shots = 14, Time = 5 }) if Got then Killed = Killed + 1 else Failed = Failed + 1 end end end end C.End() print(string.format("[s] pass: killed=%d failed=%d skipped=%d | mouse after End: %s", Killed, Failed, Skipped, tostring(UIS.MouseBehavior))) local b = LP.Backpack:FindFirstChild(".45 Infinity") or LP.Character:FindFirstChild(".45 Infinity") local env = b and b:FindFirstChild("GunScript_Local") and getsenv(b.GunScript_Local) print("[s] ammo in gun env:", env and tostring(env.Ammo) or "n/a")