-- ModuleScript HelperFunctions (via decompile) local CollectionService_upv_1 = game:GetService("CollectionService") local _ = game:GetService("Players") local tbl_1 = {} function tbl_1.setProximityPrompts(a1) --[[ name: setProximityPrompts line: 13 upvalues: CollectionService_upv_1 (copy, index: 1) ]] local v1 = CollectionService_upv_1:GetTagged("BarricadeFrame") if not (#v1 > 0) then return end for _, value_1 in pairs(v1) do local v2 = value_1:FindFirstChild("ProximityPrompt", true) if v2 then v2.Enabled = a1 end end end return table.freeze(tbl_1)