local SA = getgenv().SilentAim SA.Config.WallCheck = false SA.Config.Fov = 2500 SA.Config.Center = true task.wait(1.0) print(string.format("loop check: status=%s target=%s cands=%d highlightCfg=%s enabled=%s", SA.State.Status, SA.State.Target and SA.State.Target.Player.Name or "none", SA.State.Candidates, tostring(SA.Config.Highlight), tostring(SA.Config.Enabled))) local t = SA.State.Target if t then local hl = t.Char:FindFirstChild("SilentAimTarget") print("render-loop highlight:", tostring(hl ~= nil)) local ok, err = pcall(function() local h = Instance.new("Highlight") h.Adornee = t.Char h.Name = "TestHL" h.Parent = t.Char h.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop h.FillColor = Color3.fromRGB(255, 0, 0) h.OutlineColor = Color3.fromRGB(255, 0, 0) end) print("manual highlight ok:", ok, tostring(err)) task.wait(0.2) print("test present:", t.Char:FindFirstChild("TestHL") ~= nil) local th = t.Char:FindFirstChild("TestHL") if th then th:Destroy() end else print("no target for highlight test") end SA.Config.WallCheck = true SA.Config.Fov = 190 SA.Config.Center = false