local SA = getgenv().SilentAim local savedWall = SA.Config.WallCheck SA.Config.WallCheck = false SA.Config.Fov = 2500 SA.Config.Center = true SA.Scan() local t = SA.State.Target print("target:", t and t.Player.Name or "none", "cands:", SA.State.Candidates) task.wait(0.6) if t then local hl = t.Char:FindFirstChild("SilentAimTarget") print(string.format("highlight on target: %s depth=%s outline=%s fillT=%.2f adornee=%s", tostring(hl ~= nil), hl and tostring(hl.DepthMode) or "-", hl and tostring(hl.OutlineColor) or "-", hl and hl.FillTransparency or -1, hl and tostring(hl.Adornee) or "-")) else local count = 0 for _, p in ipairs(game:GetService("Players"):GetPlayers()) do if p.Character and p.Character:FindFirstChild("SilentAimTarget") then count = count + 1 end end print("highlights anywhere:", count) end SA.Config.WallCheck = savedWall SA.Config.Fov = 190 SA.Config.Center = false print("restored wall=" .. tostring(SA.Config.WallCheck) .. " fov=" .. SA.Config.Fov)