local plr = game.Players.LocalPlayer local hits = {} for _, d in ipairs(workspace:GetDescendants()) do if d:IsA("Model") and d.Name:find("Suburban") then local o = d:FindFirstChild("Owner") table.insert(hits, d:GetFullName() .. " owner=" .. tostring(o and o.Value)) end end print("suburban models:", #hits) for i = 1, math.min(#hits, 6) do print(" " .. hits[i]) end local attrs = {} for _, a in ipairs(plr:GetAttributes()) do attrs[#attrs + 1] = a .. "=" .. tostring(plr:GetAttribute(a)) end print("player attributes:", table.concat(attrs, ", ")) local cars = {} for _, c in ipairs(workspace.CivCars:GetChildren()) do local o = c:FindFirstChild("Owner") if o then table.insert(cars, c.Name .. ":" .. tostring(o.Value)) end end print("CivCars with owners:", #cars, table.concat(cars, ", "):sub(1, 200))