local SA = getgenv().SilentAim SA.Config.Fov = 2500 SA.Config.Center = true SA.State.Hits = 0 SA.State.FireHits = 0 SA.State.CastHits = 0 SA.State.ReportHits = 0 SA.Config.BlockFire = false SA.Config.DryRun = false SA.Scan() local t = SA.State.Target print("target:", t and t.Player.Name or "none", "cands:", SA.State.Candidates) if t then task.wait(0.5) local hl = t.Char:FindFirstChild("SilentAimTarget") print(string.format("highlight: %s depth=%s outline=%s fill=%.2f", tostring(hl ~= nil), hl and tostring(hl.DepthMode) or "-", hl and tostring(hl.OutlineColor) or "-", hl and hl.FillTransparency or -1)) local sw = t.Char:FindFirstChild("SilentAimHL") print("stray highlights in char:", sw ~= nil) end SA.Config.Fov = 190 SA.Config.Center = false SA.Config.WallCheck = true SA.Config.TeamCheck = true SA.Config.Highlight = true SA.Config.HLWalls = true SA.Config.Method = "Both" SA.Config.SkipOnHit = true SA.Scan() print(string.format("restored: fov=%d center=%s wall=%s team=%s highlight=%s enabled=%s", SA.Config.Fov, tostring(SA.Config.Center), tostring(SA.Config.WallCheck), tostring(SA.Config.TeamCheck), tostring(SA.Config.Highlight), tostring(SA.Config.Enabled))) print(string.format("counters reset: hits=%d fireCalls=%d", SA.State.Hits, SA.State.FireCalls))