C_enabled C_fov C_targets C_playerHitPart C_dummyHitPart C_teamCheck C_velocityWindow C_leadSeconds C_acquireDelay C_maxFlight C_hitGate C_viewDelay C_leadScale C_delayComp C_instantFire C_autoFire C_killAura C_killAuraRange C_autoHeal C_autoHealBelow C_autoHealCooldown C_simulate C_desync C_desyncAmount C_desyncInterval C_desyncLocalSteady C_realBody C_realBodyHeat C_realBodyScale C_realBodyTag C_realBodyChevron C_desyncWalkOnly C_desyncAimAware C_desyncVertical C_desyncVerticalAmount C_desyncJitter C_dodgeDouble C_jitterDodge C_jitterMin C_jitterMax C_jitterInterval C_dodgeSmart C_dodgeFacing C_dodgeSteadyCamera C_meleeHop C_meleeHopHeight C_desyncReactive C_dodge C_dodgeDistanceMin C_dodgeDistanceMax C_dodgeHold C_dodgeRamp C_dodgeRange C_castStep C_mode C_predictMode V_enabled V_box V_healthBar V_headDot V_fovRing V_realBodyColor V_maxDistance V_enemyColor V_teamColor V_dummyColor V_tracers V_tracersEnemy V_tracerColor V_tracerColorEnemy V_tracerLife V_tracerThickness V_markers V_markerSize V_markerLife V_markerColorWorld V_markerColorPlayer V_hitsounds V_hitsoundVolume V_chams V_chamsFill V_chamsFillAlpha V_chamsOutline V_chamsOutlineDummy V_chamsOutlineAlpha V_chamsThermal V_chamsThrough V_chamsRainbow V_chamsFade V_matChams V_matChamsColor V_matChamsAlpha V_matChamsMaterial V_matChamsPattern V_matChamsSpeed V_matChamsRainbow V_healthGood V_healthBad V_textColor V_targetHud