-- ModuleScript DamageModule (via decompile) local tbl_1 = {} local Players_upv_1 = game:GetService("Players") tbl_1.CanDamage = function(a1, a2, a3) --[[ line: 5 upvalues: Players_upv_1 (copy, index: 1) ]] local v1 = a1:FindFirstChildOfClass("Humanoid") if a2 and v1 then local v2 = Players_upv_1:GetPlayerFromCharacter(a2) local v3 = Players_upv_1:GetPlayerFromCharacter(a1) if v2 and v3 and v2:GetAttribute("InCrew") and v3:GetAttribute("InCrew") and v2:GetAttribute("CrewID") == v3:GetAttribute("CrewID") then return false end if a3 and v3 == nil or a3 and v2.Team == game.Teams.Police and v3.Team == game.Teams.Civilian or v2.Team == game.Teams.Civilian and v3.Team == game.Teams.Civilian and game.Players:FindFirstChild(v3.Name) then return true end if v3 and v2 then if v3 ~= v2 then if not (v3.Neutral) and not (v2.Neutral) then if v3.TeamColor ~= v2.TeamColor then return true end return false end return true end return false end local TEAM_1 = a1:FindFirstChild("TEAM") local TEAM_2 = a2:FindFirstChild("TEAM") if TEAM_2 and TEAM_1 then if TEAM_1.Value == TEAM_2.Value then return false end return true end return true end return false end return tbl_1