--- /tmp/opencode/mine.txt 2026-10-18 16:36:23.802037121 +0000 +++ /tmp/opencode/up.txt 2026-10-18 16:36:23.802037121 +0000 @@ -1528,9 +1528,6 @@ return true end) - - --- ==== robbery farm core ==== local function FarmLog(Text) end @@ -1583,7 +1580,6 @@ return nil end --- house robbery: kick the door open, then take every money pile task.spawn(LPH_NO_VIRTUALIZE(function() local DoorOrder = {"WoodenDoor"} local DoorIndex = 1 @@ -1671,7 +1667,6 @@ end end)) - local function VaultBlown() local Vault = Workspace:FindFirstChild("vault") local Door = Vault and Vault:FindFirstChild("door") @@ -1684,7 +1679,6 @@ return OpenDist < ClosedDist end --- bank robbery: bag -> blow the vault with C4 -> grab cash -> sell when the bag is full task.spawn(LPH_NO_VIRTUALIZE(function() local Registers = {} local RegIndex = 1 @@ -1786,7 +1780,6 @@ end if not FarmAlive() then task.wait(0.6) continue end - -- 1) a duffle bag is mandatory local Bag = FarmTool("DuffelBag") if not Bag then local Giver = Workspace:FindFirstChild("dufflebagequip") @@ -1804,14 +1797,12 @@ if Hum then pcall(function() Hum:EquipTool(Bag) end) task.wait(0.35) end end - -- 2) bag full -> sell it local Gold = Bag:FindFirstChild("gold", true) if Gold and Gold.Value >= 5 then Sell() continue end - -- 3) the vault only closes again after a robbery - once it is shut there is a fresh one to take if not VaultBlown() then if Robbed then Robbed = false @@ -1900,7 +1891,6 @@ continue end - -- 4) the vault is open: this robbery is live, take cash until it is empty Robbed = true LastPlant = 0 PlantCooldown = 0