-- ModuleScript DefaultKeybinds (via decompile) local _ = require(game:GetService("ReplicatedStorage"):WaitForChild("Modules"):WaitForChild("Utility")) local KeyCode_1 = Enum.KeyCode local UserInputType_1 = Enum.UserInputType local tbl_1 = {} tbl_1.ADSToggle = true tbl_1.LeanToggle = true tbl_1.ADSSensitivity = 1 tbl_1.CameraSensitivity = 1 tbl_1.PC = { Reload = {KeyCode_1.R.Name, "KeyCode"}, Jump = {KeyCode_1.Space.Name, "KeyCode"}, Crouch = {KeyCode_1.C.Name, "KeyCode"}, Run = {KeyCode_1.LeftShift.Name, "KeyCode"}, Prone = {KeyCode_1.LeftControl.Name, "KeyCode"}, LeanLeft = {KeyCode_1.Q.Name, "KeyCode"}, LeanRight = {KeyCode_1.E.Name, "KeyCode"}, QuickThrow = {KeyCode_1.G.Name, "KeyCode"}, QuickKnife = {KeyCode_1.V.Name, "KeyCode"}, SwapTool1 = {KeyCode_1.One.Name, "KeyCode"}, SwapTool2 = {KeyCode_1.Two.Name, "KeyCode"}, SwapTool3 = {KeyCode_1.Three.Name, "KeyCode"}, SwapTool4 = {KeyCode_1.Four.Name, "KeyCode"}, Shoot = {UserInputType_1.MouseButton1.Name, "UserInputType"}, Aim = {UserInputType_1.MouseButton2.Name, "UserInputType"}, InspectTool = {KeyCode_1.F.Name, "KeyCode"}, Ping = {KeyCode_1.Z.Name, "KeyCode"} } tbl_1.Controller = { Jump = {KeyCode_1.ButtonA.Name, "KeyCode"}, Run = {KeyCode_1.ButtonL3.Name, "KeyCode"}, Crouch = {KeyCode_1.ButtonB.Name, "KeyCode"}, Prone = {KeyCode_1.ButtonB.Name, "KeyCode"}, LeanLeft = {KeyCode_1.ButtonL1.Name, "KeyCode"}, LeanRight = {KeyCode_1.ButtonR1.Name, "KeyCode"}, Reload = {KeyCode_1.ButtonX.Name, "KeyCode"}, SwapTool = {KeyCode_1.ButtonY.Name, "KeyCode"}, Ping = {KeyCode_1.DPadUp.Name, "KeyCode"}, Shoot = {KeyCode_1.ButtonR2.Name, "KeyCode"}, Aim = {KeyCode_1.ButtonL2.Name, "KeyCode"}, QuickKnife = {KeyCode_1.ButtonR3.Name, "KeyCode"}, QuickThrow = {KeyCode_1.DPadLeft.Name, "KeyCode"} } return tbl_1