local plr = game.Players.LocalPlayer local char = plr.Character local hum = char:FindFirstChildOfClass("Humanoid") if hum.SeatPart then hum.Sit = false; hum.Jump = true; task.wait(0.5) end local pad = workspace.CARDealerP char.HumanoidRootPart.CFrame = pad.CFrame + Vector3.new(0, 4, 0) task.wait(4) local function dumpGui(tag, gui) if not gui then print(tag .. ": none") return end local holder = gui:FindFirstChild("Holder") local sf = holder and holder:FindFirstChild("ScrollingFrame") print(tag .. ": holder " .. tostring(holder ~= nil) .. " | sf children " .. tostring(sf and #sf:GetChildren() or -1)) if sf then local n = 0 for _, c in ipairs(sf:GetChildren()) do if c:IsA("TextButton") or c:IsA("TextLabel") then n += 1 if n <= 6 then print(" " .. c.ClassName .. " '" .. c.Name .. "' visible=" .. tostring(c.Visible) .. " price=" .. tostring(c:GetAttribute("Price"))) end end end print(" total labels/buttons:", n) end end dumpGui("pad gui", pad:FindFirstChild("GunGui")) dumpGui("playergui copy", plr.PlayerGui:FindFirstChild("GunGui")) local RS = game:GetService("ReplicatedStorage") print("stock folders:") for _, d in ipairs(RS:GetChildren()) do if d.Name:lower():find("stock") or d.Name:lower():find("car") then print(" " .. d.ClassName .. " " .. d.Name) end end