-- LocalScript clientHandler (via bytefall decompiler) -- Decompiled using ByteFall -- discord.gg/pHTnqmmWzk local LocalPlayer: Player = game:GetService("Players").LocalPlayer local replicatedStorage: ReplicatedStorage = game:GetService("ReplicatedStorage") local homeDisplay: Instance = replicatedStorage:WaitForChild("GameFolder"):WaitForChild("HomeDisplay") local function setHouseDisplay(p1) local doorInteraction = p1 and p1:FindFirstChild("DoorInteraction") if doorInteraction then homeDisplay.Parent = doorInteraction end end LocalPlayer.ChildAdded:Connect(function(child: Instance) if child:IsA("ObjectValue") and child.Name == "PlayerDoor" and child.Value then local childValue = child.Value local doorInteraction = childValue and childValue:FindFirstChild("DoorInteraction") if doorInteraction then homeDisplay.Parent = doorInteraction end child.Destroying:Connect(function(_, p4) if not p4 then homeDisplay.Parent = replicatedStorage:WaitForChild("GameFolder") end end) end end)