local lib = getgenv().Library local cfg = Configuration local frag = getgenv().fragESP local out = {} -- 1. esp off by default local anyVisible = false for _, v in ipairs(frag.holder:GetChildren()) do if v.Visible then anyVisible = true end end out[#out+1] = string.format("esp enabled flag=%s | anything drawn=%s | toggle reads=%s", tostring(frag.config.enabled), tostring(anyVisible), tostring(lib.Registry["ESP Enabled"].Get())) -- 2. aimlock smoothness stays a fraction local vals = {} for _, v in ipairs({1, 5, 10, 20}) do lib.Registry["Smoothness"].Set(v) task.wait(0.05) table.insert(vals, v .. "->" .. string.format("%.3f", cfg.SilentAimRelated["Aim Lock Smoothness"])) end out[#out+1] = "smoothness slider: " .. table.concat(vals, ", ") lib.Registry["Smoothness"].Set(10) out[#out+1] = "factor after reset: " .. tostring(cfg.SilentAimRelated["Aim Lock Smoothness"]) -- 3. kill aura controls out[#out+1] = string.format("kill aura toggle=%s | range slider=%s (max 300 expected)", tostring(lib.Registry["Kill Aura - Hold Gun"].Get()), tostring(lib.Registry["Kill Aura Range"].Get())) -- turn it on with no gun: the loop must survive lib.Registry["Kill Aura - Hold Gun"].Set(true) task.wait(2) lib.Registry["Kill Aura - Hold Gun"].Set(false) out[#out+1] = "kill aura ran 2s without a gun and did not error" print("RESULTS: " .. table.concat(out, "\n"))