-- ModuleScript Kill (via bytefall decompiler) -- Decompiled using ByteFall -- discord.gg/pHTnqmmWzk local module: {[any]: any} = {} module.__index = module function module.new(tycoon, instance) local object = setmetatable({}, module) object.Tycoon = tycoon object.Instance = instance return object end function module.Init(p3) p3.Instance.Touched:Connect(function(...) p3:OnTouched(...) end) end function module.OnTouched(p4, p5) local owner = p4.Tycoon.Owner local v9 = p5:FindFirstAncestorWhichIsA("Model") local humanoid = v9 and v9:FindFirstChild("Humanoid") if humanoid and v9 ~= owner.Character then humanoid:TakeDamage(100) end end return module